Weekly Pupdate (11/10/20) -- Patch #49 (Bug fixes, animation updates)
DAWN OF A NEW DAY
This week is an smaller-than-usual patch, as I've been busy working on a big feature for an upcoming major update (We'll talk about that here in a little bit). Additionally, I've spent a fair portion of the last week laying the foundation for Steam Achievements. There's some other stuff I want to kick into the game before the next Major Update, but I want to keep it somewhat secret for the time being as I'm not sure if it will end up being finished in time.
Let's talk changes!
Ephemeral Tale 1.32.1 Changelog
- Ephemeral Tale will now auto-save when interacting with a campfire
- Fixed a bug where a game over that was induced by the rampant flames in the Corrupted Castle was funky (thanks, PacDaddy!)
- Fixed a bug where the save screen wasn’t accurately showing the save screen background
- Fixed a bug where a secret in the Forgotten Forest was more hidden than intended
- Disabled swipe input for touch input
- Updated the animation for Bind to be pixel compliant
Earlier, I mentioned that I've been working on an upcoming feature for the next Major Update; that feature is further character customization! It's been something that I've wanted to do for some time, but have been unable to commit much time to until recently.
Representation is important!
When this feature arrives, you will be able to choose a character sprite to represent you in-game from a roster of sixteen different characters! Regardless of your race or gender, I want you, the players of Ephemeral Tale to feel at home when you're playing.
It's been a challenge getting this to work properly (from a technical perspective), but it's exactly the type of work that needs to be done. Thankfully, getting the necessary technical changes implemented took less time than I initially anticipated. I'll continue refining this over the next few weeks before this feature launches in our next Major Update.
I'm also looking into implementing a couple changes to the text system to allows for you, the player, to adjust the text speed. I'm not exactly sure if this is do-able, when it will be finished if it is, or anything of that sort-- but it is something that is on my radar.
With all that said, I continue to appreciate all of your guys' feedback and support! Until next time, stay safe and have fun!
-- Ryan
Join our Discord: https://discord.gg/jpStbUf
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Ephemeral Tale
An inevitable end. An unstoppable beginning.
Status | In development |
Author | Dawdling Dog, ltd. |
Genre | Role Playing |
Tags | 2D, Loot, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Pupdate: Ephemeral Tale v1.50.7 + Announcing Major Update #8!Apr 16, 2024
- Version Update: 1.46.3 -> 1.49.3Jul 27, 2022
- New Multi-log: 1.37 -> 1.40.1!Apr 09, 2021
- Weekly Pupdate (12/22/20) -- Major Update #6 is here!Dec 22, 2020
- Weekly Pupdate (11/24/20) -- Patch #51 (QoL + Balance changes)Nov 24, 2020
- Weekly Pupdate (10/27/20) -- Patch #47 (Hit protection + balance changes)Oct 29, 2020
- Weekly Pupdate (10/16/20) -- Major Update #5: Throne of ShadowsOct 17, 2020
- Weekly Pupdate (9/29/20): Update #43Sep 29, 2020
- Weekly Pupdate (9/15/20) -- Patch #41Sep 15, 2020
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