New Multi-log: 1.37 -> 1.40.1!
Hey there, my Itch.io puppers!
Sorry for the lack of updates on this side, I've been swamped as of late (as I recently started a new job that's been eating all of my time)! As I've recently updated the build here to match the most recent Steam build (1.40.x), I thought I'd go through all of the changes we've had, shall we?
Ephemeral Tale 1.40.1 Changelog, Itch edition:
Fixed a bug where Butter Knife wasn’t properly interacting with the damage system
Fixed a bug where (under a very specific circumstance) Alchemist’s Trick could be exploited
Fixed a bug where legacy saves wouldn’t have the player turn into a mermaid when coming into the Sunken Summit
Fixed a number of passibility issues inside of the Sunken Summit
Rare enemies are now tougher once the player has reached the Realm of Shadows
Added additional prompts to better guide players towards the skill tree
Added Crystallized Essence to the drop table of all non-mimic rare enemies if Dabby’s quest hasn’t been completed yet
Addressed an issue where “tile corruption” occurred on a particular map in the Corrupted Castle
Addressed an issue where bloom effects could permeate into the Forgotten Forest, causing the screen to “blow out” in brightness
Addressed an issue where bloom effects from the Corrupted Castle would not be properly reset
Addressed an issue where Jelly portals were not properly resetting under certain conditions
Did an optimization pass on the WebGL effects inside of the Forgotten Forest, Bayou Bog, and Royal Rosegarden
When saving the game, or erasing an existing save, a prompt will now ask the player if they wish to do so as an added safety measure
Dabby will sell Fragile Recall Runes to the player (for the right price, of course)
Added additional dialogue to Dabby to better indicate how to unlock Clarke
Fixed a graphical issue regarding the Cauldron in the Lost Caverns
Fixed a bug where a chest would open twice inside of the Sunken Summit
Fixed a bug where the Scroll of Family Recipes wouldn’t be removed from the players inventory upon completing the relevant quest
Addressed an issue where certain moves were ineligible for hit protection
Addressed an issue where triple-strike weapons would only hit for 4 times upon using Double Strike
Addressed an issue where you could encounter enemies from the wrong zone inside of the Graveyard Grove
Added additional feedback to one-time chests in a few zones
Fixed a bug where Mire’s Gambit could trigger off of non-Normal hits
Darune now has a base ATK of 32 (was 25), and a base DEF of 35 (was 28)
Lowered the drop rate of various items in Darune’s drop table by ~10%
Rare enemies will now begin to flee more frequently at 40% HP, rather than 50% [NOTE: this means that they should be easier to deal with, that wording was kind of confusing]
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Ephemeral Tale
An inevitable end. An unstoppable beginning.
Status | In development |
Author | Dawdling Dog, ltd. |
Genre | Role Playing |
Tags | 2D, Loot, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Pupdate: Ephemeral Tale v1.50.7 + Announcing Major Update #8!Apr 16, 2024
- Version Update: 1.46.3 -> 1.49.3Jul 27, 2022
- Weekly Pupdate (12/22/20) -- Major Update #6 is here!Dec 22, 2020
- Weekly Pupdate (11/24/20) -- Patch #51 (QoL + Balance changes)Nov 24, 2020
- Weekly Pupdate (11/10/20) -- Patch #49 (Bug fixes, animation updates)Nov 10, 2020
- Weekly Pupdate (10/27/20) -- Patch #47 (Hit protection + balance changes)Oct 29, 2020
- Weekly Pupdate (10/16/20) -- Major Update #5: Throne of ShadowsOct 17, 2020
- Weekly Pupdate (9/29/20): Update #43Sep 29, 2020
- Weekly Pupdate (9/15/20) -- Patch #41Sep 15, 2020
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