New Multi-log: 1.37 -> 1.40.1!


Hey there, my Itch.io puppers!

Sorry for the lack of updates on this side, I've been swamped as of late (as I recently started a new job that's been eating all of my time)! As I've recently updated the build here to match the most recent Steam build (1.40.x), I thought I'd go through all of the changes we've had, shall we?


Ephemeral Tale 1.40.1 Changelog, Itch edition:

Fixed a bug where Butter Knife wasn’t properly interacting with the damage system

Fixed a bug where (under a very specific circumstance) Alchemist’s Trick could be exploited

Fixed a bug where legacy saves wouldn’t have the player turn into a mermaid when coming into the Sunken Summit

Fixed a number of passibility issues inside of the Sunken Summit

Rare enemies are now tougher once the player has reached the Realm of Shadows

Added additional prompts to better guide players towards the skill tree

Added Crystallized Essence to the drop table of all non-mimic rare enemies if Dabby’s quest hasn’t been completed yet

Addressed an issue where “tile corruption” occurred on a particular map in the Corrupted Castle

Addressed an issue where bloom effects could permeate into the Forgotten Forest, causing the screen to “blow out” in brightness

Addressed an issue where bloom effects from the Corrupted Castle would not be properly reset

Addressed an issue where Jelly portals were not properly resetting under certain conditions

Did an optimization pass on the WebGL effects inside of the Forgotten Forest, Bayou Bog, and Royal Rosegarden

When saving the game, or erasing an existing save, a prompt will now ask the player if they wish to do so as an added safety measure

Dabby will sell Fragile Recall Runes to the player (for the right price, of course)

Added additional dialogue to Dabby to better indicate how to unlock Clarke

Fixed a graphical issue regarding the Cauldron in the Lost Caverns

Fixed a bug where a chest would open twice inside of the Sunken Summit

Fixed a bug where the Scroll of Family Recipes wouldn’t be removed from the players inventory upon completing the relevant quest

Addressed an issue where certain moves were ineligible for hit protection

Addressed an issue where triple-strike weapons would only hit for 4 times upon using Double Strike

Addressed an issue where you could encounter enemies from the wrong zone inside of the Graveyard Grove

Added additional feedback to one-time chests in a few zones

Fixed a bug where Mire’s Gambit could trigger off of non-Normal hits

Darune now has a base ATK of 32 (was 25), and a base DEF of 35 (was 28)

Lowered the drop rate of various items in Darune’s drop table by ~10%

Rare enemies will now begin to flee more frequently at 40% HP, rather than 50% [NOTE: this means that they should be easier to deal with, that wording was kind of confusing]

Files

ETale_1_40_1.zip 186 MB
Apr 04, 2021

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