Major Update #2 - "Into the Deep" (Pupdate 3/3/20)
Here we are!
After working crazy hard to get this done on time, I am absolutely wiped. I'm typing this at 10:15PM, just under two hours before the scheduled release time for this patch. In our internal tests, the new content took roughly 30 minutes to an hour and a half to complete. Your time will vary heavily based on how quickly you find the way into the Summit, and lots of other factors as well (skill, gear, that sort of stuff). With that said, here we go:
Into the Deep: The Changelog
- Zombobbers have had their timers tweaked, they now return after 2 turns instead of 3
- Jellados now appropriately uses Spark
- Other various tweaks have been made to enemies to make them more interesting and varied
- An additional SFX pass has been done
- Item sell values have been increased based on rarity and level
- Splinters status effect now causes a defense/magic defense debuff as well
- Faerie Fire now causes Ignite
- Spark now has a chance to cause Paralysis
- DOTs (Damage-Over-Times) can now kill enemies
- Double Strike has been more aggressively priced in MP, now costing 31MP at Level 50 (up from 16)
- Arcane Bolt’s MP price has also been adjusted, now costing 3MP at Level 1, and 20 at Level 50 (down from 5, up from 14)
- Similar adjustments have been made to other MP costing spells and abilities, but as these are the “basic” ones, I felt it crucial to include them in the patch notes
- The Sunken Summit is now available… for those who can find it
- As such, there’s a handful of new enemies to fight, and uniques to find (& farm!)
- How you gain entry to the Summit is a secret for you to figure out (Hint: the Oasis holds something new. I heard... She sells sea shells by the sea shore.)
Last week, we had discussed how this update would have Ephemeral Tale at 1.0.0, but due to various last minute changes, we're at 1.0.5. Again, nothing to worry about on your end-- this is a housekeeping change to make things easier for me. I suspect y'all will break this update in strange, unexpected ways, so next week will most likely be mostly bug fixes. Also, one last thing before we go, we've begun testing a Spanish translation of Ephemeral Tale! If you'd like to test it out for us, please reach out on our discussion boards. If you'd like to see the game in a different language, let us know! As I'm a one-man team, translating everything myself is nigh impossible (especially with the frequency of updates), but I'm trying to look into ways that I can open up the process for you guys to help out in some way, should you want to see the game in your native tongue. With that, I am exhausted, and need to now go play the FF7R demo.
Until next week, have fun!
-- Ryan
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Ephemeral Tale
An inevitable end. An unstoppable beginning.
Status | In development |
Author | Dawdling Dog, ltd. |
Genre | Role Playing |
Tags | 2D, Loot, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Pupdate: Ephemeral Tale v1.50.7 + Announcing Major Update #8!Apr 16, 2024
- Version Update: 1.46.3 -> 1.49.3Jul 27, 2022
- New Multi-log: 1.37 -> 1.40.1!Apr 09, 2021
- Weekly Pupdate (12/22/20) -- Major Update #6 is here!Dec 22, 2020
- Weekly Pupdate (11/24/20) -- Patch #51 (QoL + Balance changes)Nov 24, 2020
- Weekly Pupdate (11/10/20) -- Patch #49 (Bug fixes, animation updates)Nov 10, 2020
- Weekly Pupdate (10/27/20) -- Patch #47 (Hit protection + balance changes)Oct 29, 2020
- Weekly Pupdate (10/16/20) -- Major Update #5: Throne of ShadowsOct 17, 2020
- Weekly Pupdate (9/29/20): Update #43Sep 29, 2020
- Weekly Pupdate (9/15/20) -- Patch #41Sep 15, 2020
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